Tuesday, May 10, 2011

Integrated Lesson Plan


For my integrated lesson plan, aimed towards 1st grade Math students, I will be focusing on basic addition in this lesson. This classroom activity is a group work activity which will help students learn how to work with others.

The purpose of this learning activity is to strengthen the students ability to use basic addition in everyday life a activities.

Objectives:
a. Students will go into groups which I assign them too.
b. Students will utilize the internet as I will go over to each group one by one assisting them with the computer. Then we will look on popular sites such as eBay to look at the prices of candy.
c. Students will select which type of candy they want to purchase, draw a picture of it and show how many pieces they can buy with the amount of money I said they had. Some groups will have four dimes, and four dollars, others will have five dollars.

Specific curriculum objectives:
Mathematics:
Give students a chance to use addition along with internet research.

Technology:
Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge.

Substance of the Lesson:
Technology and group work will be important. Students will get to use the internet to do research while improving their math skills.

Assessment
Throughout the lesson I will encourage students to “buy” many different candies while keeping track of their groups spending. Students will need to agree with their group on which candies to purchase.

I would like to see students get along with each other while discussion their options.

I will know that this learning experience accomplished the learning goals I set out for and when they go to the store with their parents they will have some sense of the value of a dollar and determine what’s the total of their items.

Tuesday, April 19, 2011

Chapter 11: Interated Lesson Plan

For my 12th grade Math integrated lesson plan, students will spend half the period researching online for a game that involves math. Weather it be Magic The Gathering, Poker, or any other game they come across. They will then be put into groups based on what they selected. They will be assigned to do an out line of the game listing the rules and how the game is played. The next class students will then list all the math aspects of the game, rolling dice, score keeping, etc. I will then meet with each group to make sure they are on the correct track. I will then have them make up their own game using the math we are learning. They will now have the rules and math of other games to help them understand what I am looking for. The purpose of this lesson is for the students to use what we are learning in class in an exciting and fun way. Many times kids will say why do we need to learn this type of math so this will give them a good and fun reason to do so. I feel their math skills will improve and they will have a project they can be proud of doing while being creative.

Tuesday, April 5, 2011

Chapter Ten: Ethical and Legal uses of Technology

In both the first and second videos important lessons can be learn. For one it is overall pretty silly to care what people think about you and two cyber bullying is just as dumb as regular bullying. Taking away a kids cell phone won't stop bullying because that is not the root of the problem. The problem lies deeper. People need to talk to the children who are doing the bullying and to the children who are getting bullied, because communication is very important. The teachers who are teaching should know what is going on in their environment. Because getting teachers who are just smart won't help or solve any problems. This might be off topic but they really should have a class about random stuff and not just math, science, history, etc. It doesn't make sense to me that they don't have one. If they had a class that taught about some of the topics you bring up that would be good, and not just at a grad or post grad level because that is mostly past the point where the students really need it. Sexting, cyber bullying, and such is not a technology issue its a life issue that needs to be dealt with and discussed openly and should be taught starting 7th grade. Thanks for reading and good topic.

Tuesday, March 29, 2011

Chapter Nine School Copyright Issues

Gerard Fabiano 55% (11/20)

I remember hearing stories about kids getting in serious trouble for plagiarizing a paper. I always wondered how this could be. Don’t get me wrong, I always figured you had to copy what you read onto your paper and that was good. Facts that you read about and wanted to copy over was good, but only to a certain extent. "Putting it into your own words" can be the best way to sum it up, because that is how you avoid plagiarizing. The quiz that I just took was somewhat of a logic quiz regarding copyrights, and even though I only scored a 55% I feel that I do understand the difference between using something as a source and stealing it. Because when you do think about it taking someone else’s work and passing it off as your own is stealing. I feel the best way to avoid this from happening either on purpose or just by mistake is having teachers give unique assignments that cannot be copied. Rather than do a report on a certain topic, why not have the assignment be something along the lines of, write as though you were from a certain time and are there as it is going on in a story format. I feel assignments like this would be more fun to write and read, and  will also bring a creative side out in many of the students doing the assignment. Overall I think something like this along with a podcast or PowerPoint slide with voice over would be better suited than a drawn out report someone can read already since its been done a countless number of times.

Tuesday, March 22, 2011

Chapter Eight: Technology Intergration Matrix

The example I decided to go with for this week's assignment was Collaborative Learning Entry Level. This activity would correspond to everyday use in classrooms all over the world as collaborative learning is essential to today's teaching and learning. Technology can be confusing, but it is a very important part of the classroom. With Collaborative Learning something difficult such as new technology can become easier, making it a great resource.

Collaborative Learning exhibits traits from NETS For Teachers and can take a small piece from all five. Both Students and Teachers can take good advice from Collaborative Learning. In addition students use technology tools to enhance learning, increase productivity, and promote creativity.


At this point in the semester I would say Adaption and Infusion are my levels of comfort. I am a fan of using creativity and not being afraid to "not follow the crowd". Technology gives a good way to have someone express their own thoughts and take initiative when trying to learn a new topic. This was a good assignment to help compare and analyze a few things we might have already read about. Again a very informative assignment.

Tuesday, March 8, 2011

Week 7 Podcast

This week I went over math answers from a quiz with a podcast presentation. This assignment was exciting and fun. Podcasts help students stay interested and are apart of classroom technology.

Tuesday, March 1, 2011

Week 6: The 21st Century Skills Debate and Schools Kill Creativity

"I'm kind oF A big Deal" is a shirt 21st century skills would not wear because the importance of 21st century skills are in fact a big deal and far from a fad. All of the articles had a great deal of value in each of them and the one I enjoyed the most was The Value of Teaching 21st century skills from The Boston Globe. I strongly agree that the skills are extremely important to be taught and will only become out of date if someday we do not use these specific skills anymore. One of my favorite lines from the article is "That is why the debate over the value of teaching students so-called 21st century skills is baffling" I would prefer to use the word "comical" but baffling will do. If you think about it, because I know I have pretty much all the jobs I had since I graduated from college had nothing to do with what I learned in college. My game design position was from the 15 years I played card games. My position at the start-up company came from my entrepreneurial experience I gathered through out the years of coming up with ideas and trying them. Then finally my position as a financial adviser I just fell into and pretty much no direct skills from college I carried over to it, even though I took many finance classes.

The simple fact is that for people to progress and learn things relevant the topics that are being taught always need to change.

So sure if the question at hand is are 21st century skills important to teach, and the answer in the 21st century is of course "Yes". I think overall teaching is on the right track since this is coming to notice. There are a few things that I might not agree so heavily with, for example state testing, since most of the exams given are not related to 21st century skills.

In the video Ken Robinson says schools kill creativity the point he is trying to get across is that schools are teaching kids not to make mistakes and is taking away the confidence from the kids to try new things. I agree with his point, but on a different level. I truly believe that it is more than just schools doing it, it is society. If there is one thing I never cared about it is what society says. If everyone is going out to the bar on a Saturday to get drunk and I want to go to a friends house to play a game, that is what I am going to do. Because it's not about killing the creativity from kids it's that people are scared to be wrong and if society tells them to the bar then they're going do it. I think the people who are creative and are not to afraid to be wrong, also need to have good morals and understand how to learn and listen. Many do not and they become either social outcasts or criminals, so having the teachers teach a certain way is kind of taking a "hedged bet" but either way a teacher can't fully control the outcome of a student.